Can you explain how you get such high-quality texture on the wall and floor? My textures always come out looking like crap in the real render Wven when I make a normal map and stuff for them and make them high-resolution
hmm i think you know that ur texture needs to be at least as big as it is showen in the final image, i always create the textures in a somewhat larger resolution then needed, mb you can also increase the contrast or sharpen the final texture, it also depends on the render engine you use if you want you can add me in icq so i can explain it to you better
So this is C.G.I.? If so, you have me fooled, thinking it's an act. 3-D sculpture... nice but you gotta clear up my confusion... n would/could you do this piece in actuality?
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My textures always come out looking like crap in the real render
Wven when I make a normal map and stuff for them and make them high-resolution
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if you want you can add me in icq so i can explain it to you better
usually I make my textures 2048x2048. Maybe I'll try 4096^2 next time.
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