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©2009-2010 ~MatthiasM
:iconmatthiasm:

Artist's Comments

some particle testings, originaly made for some audio visualization testings, extended to some krakatoa 1.5 beta testings

watch on youtube in HD!
[link]

Comments


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:iconbananasplit1:
This is insane man. Your choice of color is fantastic, the environment in all of the scenes looks amazing.

The only thing I'd suggest is to make the "path" of the particle a little more natural looking (they seem kind of contrivued right now)

6 is my favorite. What particle system do you use for these again, and is there somewhere I can find some instructional videos or writing about it?
:iconmatthiasm:
thank you
the animation path is not that "natural" looking because the audio track which i built the animation for was rather snatchy. I use 3ds max built in Particle-flow and Krakatoa as render engine
([link])

--
my portfolio on cgsociety: [link]
my Youtube channel: [link]
:iconldn755:
I liked it ALOT. how do you do this?
:iconasraniel:
oajkgfm SEXY. Krakatoa, eh? I'll have to look it up. I remember me and particles did not mix during VFX.

--
"The mother art is architecture. Without an architecture of our own we have no soul of our own civilization."
-Frank Lloyd Wright
:iconasraniel:
oajkgfm SEXY. Krakatoa, eh? I'll have to look it up. I remember me and particles did not mix during VFX.

--
"The mother art is architecture. Without an architecture of our own we have no soul of our own civilization."
-Frank Lloyd Wright
:iconnecrol:
What an awesome work, as always !
:+fav:
I like it =D
:icondmaland:
There's some pretty mouthwatering stuff in there, I must say!
:icondsvega:
Im just curious, but when you say the animation path is built using an audio track, how exactly are you achieving that?

I remember you mentioning Trapcode and Boomer Labs a while back but as to limiting the maximum and minimum XYZ im quite stumped.

--
So...It wasn't supposed to explode was it?

Details

August 2, 2009
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